VR EMERGENCY ROOM

VR EMERGENCY ROOM

VR EMERGENCY ROOM

VR EMERGENCY ROOM

VR EMERGENCY ROOM

CHALLENGE

In cooperation with Med Uni Graz, MINDCONSOLE recreated the existing emergency room in the Med Uni facility as a VR experience. The goal of the project was to create a proof of concept that allowed participants to accelerate learning by being able to train anywhere without restrictions. Students as well as working doctors and staff could benefit from this experience.  Renting fully equipped rooms for training has always been an expensive and difficult part of medical education, and this solution opens the door to significantly decrease costs whilst improving the entire learning process. This solution is not intended to replace the current system - instead, it should open up new possibilities and make it possible to train in a wider range of locations.

TECHNOLOGY

Portability

The ever-decreasing "fear" of VR is the need to have an expensive computer, headset and a large room to place everything in as well as dealing with potential technical issues. This makes using VR quite rigid and static. 

MINDCONSOLE has found the ideal solution with the standalone headset Oculus Quest which doesn't require an extra PC or difficult room setup. Just start the device and you are ready to go!

Oculus Quest

Software

Unity_Screenshot

MINDCONSOLE utilizes Unity as our main VR engine. Unity is an established software that is used by milions of users and developers. MINDCONSOLE has an in-house team of developers that bring a multitude of experiences to life.

WORKFLOW

Visiting existing emergency room

As a first step, MINDCONSOLE examined an existing fully equipepd emergency room by visiting Med Uni Graz and used it as a reference for the entire project duration. Being able to see everything up-close and discussing details with personnel really helped to understand the needs and priorities of the project for further development.

Shockraum_Full

Defining the level of detail

MINDCONSOLE had to make a decision in regards to the level of detail that was going to be used for the project. Since the main idea was to create a proof of concept, we decided for a somewhat simpler approach which left us with a bit more space for experiments.

Modeling the room in 3D

After the initial briefing, location scout and defining the project goals, MINDCONSOLE began working on bringing the emergency room into a 3D environment. We focused on preserving the overall look of the room. The comparison between the real & 3D-generated room can be seen below.

ComparisonShot01
ComparisonShot02
ComparisonShot03

Prototyping Oxylog

One of the medical devices that MIDCONSOLE began working on was an oxylog. As a proof of concept, we have implemented basic funtionality such as turning the device on, being able to adjust some values with the knobs, alarm, and the possibility of turning the device off just as you would do on the real device. This can be expanded to include the full functionality & coverage of the real device.

Eisenerz Sim Campus Opening Demo

MINDCONSOLE visited the opening ceremony of SIMCAPUS in Eisenerz (Austria) on 25.10.2019, to show the VR emergency room as well as one of the 3D Environments of the entire Eisenerz City made for the IRONORE exercise using XVR Simulation Software.

In cooperation with: Med Uni Graz

LET'S WORK, TOGETHER

LET'S WORK, TOGETHER

LET'S WORK, TOGETHER

LET'S WORK, TOGETHER

LET'S WORK, TOGETHER

© mindconsole 2020

© mindconsole 2020

© mindconsole 2020

© mindconsole 2020