Mindconsole was responsible for the development of a workflow for the generation of authentic 3D imagery of real-life, existing areas for use in Virtual-Reality, as well as parametrically created objects. At Ironore 2019, participants weren't just able to practice at a single earthquake-ridden location, instead, they were able to paractice at multiple locations. This made it possible for multiple emergency organizations to practice at one time. Our participation in the project eliminated the excessive time-investment often needed for such detail-oriented work - such as textures of streets, geography, buildings and terrains. It was essential to ensure the optimal performance of the incredibly large, live-generated 3D world.
Involved in the "Discussion based exercise" component of the project were over 40 participants - from team-leaders of international teams, through to local commanders, mentors and training personel. Mindconsole specifically created an extensive, detailed 3D-environment of the mountain town of Eisenerz and it's surroundings.
As the Discussion based exercise concentrates on team-leaders and commanders, the Full scale exercise is targeted towards ALL teams & personel. In total, 1500 people participated in the exercise - from emergency personel through to actors playing victims, role-players and teaching personel. In addition to the real-life scenarios, teams could participate inside our 3D environment at the JUFA Eisenerz, and explore the area in a different manner, as well as experience it from the air with our simulated helicopter flight.
For the XVR Software, MINDCONSOLE made 3 different variations of the Eisenerz city environment. The first environment is just a regular city, second one is covered completely in snow and the last version was an aftermath after an earthquake.
One of the first tasks for the creation of the Eisenerz XVR Environment was creating the 3D terrain model. For that we received all the terrain data in form of images from the official state office. We have received sattelite images as well as the height data of the entire area and managed to transform them into the 3D Model compatible with XVR Software.
The state office also kindly provided us with 3D cube models that represent all the buildings in Eisenerz. We managed to convert the entire city of "cubes" into procedurally generated buildings. The goal was to match the color scheme and feeling of Eisenerz city, making it more believable for the human eye.
For the exercise, we had to come up with a solution how to simulate a large scaled earthquake in a 3D model. Our approach was to take the entire city, paint areas that were going to be affected by the earthquake, and run the simulation in those areas, resulting in a devastating aftermath of a 6 magnitude scala earthquake.
In addition to the environment, we were commissioned to add/adjust 13 cars in XVR software to fit the austrian Red Cross, fire brigade as well as police cars. In order to fit the tight schedule, Mindconsole decided to adjust already existing models in XVR by changing their textures. One of the cars was created completely from scratch, following all of the standards in the game industry.